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This Create a 3D RPG Game With THREE.js is designed for professionals who want to thrive in their profession. The course covers all the essential skills and knowledge needed to become specialised in this sector.

Course Instructor
Duration

2 hours, 25 minutes

Last updated

February 27, 2023

5
Students

3

PRIVATE

More about the course

What you will learn

  • Create 3D games that will run in a browser
  • Learn to load complex external 3D assets that contain animations.
  • Use simplified geometry to contain the user character within the environment.
  • Understand how to control a character allowing the user to guide them around a large environment
  • Apply animations to a skinned mesh.

Is this course for you?

This course is ideal for those who work in or aspire to work in the following professions:
  • You want to learn to create 3D games that will run in a modern browser, even on mobile devices.
  • You want to learn the skills quickly.
  • You want to focus on a game with a central in-vision character.
  • You want to learn to control 3D assets with code.

Why Choose Create a 3D RPG Game With THREE.js course?

  • Conducted by industry experts
  • Get Instant E-certificate
  • Fully online, interactive course with Professional voice-over
  • Developed by qualified professionals
  • Self-paced learning and laptop, tablet, smartphone friendly
  • Tutor Support

Industry Expert Instructor

Rated Excellent on Trustpilot

Course Content

    • Welcome to the course 00:00:00
    • What are you going to learn 00:03:00
    • Setting up a simple web server 00:03:00
    • 3D basics 00:04:00
    • Introducing THREE.js 00:09:00
    • Finding environment assets to use in your game 00:04:00
    • Using Mixamo characters and animations 00:04:00
    • An overview of Blender 00:04:00
    • 3D formats 00:08:00
    • Editing your assets 00:03:00
    • Creating a Preloader 00:07:00
    • The THREE.js Animation system 00:04:00
    • Using the FBXLoader class 00:08:00
    • Creating an onscreen joystick 00:07:00
    • Switching animations dynamically 00:06:00
    • Changing camera angle 00:07:00
    • Using the Raycaster class to avoid walking through the environment 00:06:00
    • Loading the environment 00:02:00
    • Creating a simplified version of your environment 00:05:00
    • Using proximity testing for custom actions 00:08:00
    • Adding cut scenes 00:10:00
    • Adding custom animations using a Tween class 00:04:00
    • The SFX class 00:06:00
    • Adjust volume using proximity 00:02:00
    • Creating a NavMesh 00:07:00
    • Using a NavMesh 00:10:00
    • What you’ve learned 00:03:00
    • More ideas for THREE.js games 00:01:00
    • What’s Next? 00:00:00
    • Get Your Certificate & Transcript 00:00:00

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