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Learn to create WebXR, VR and AR, experiences using Three.JS course is the perfect course for the professionals. Learn key concepts, strategies of Learn to create WebXR, VR and AR, experiences using Three.JSand boost your career with a marketable skill. Learn from the experts and become an expert. 

£15.00
Course Access

Unlimited Duration

Last Updated

August 27, 2021

Students Enrolled

371

Course Duration

20 minutes

Course Instructor
Certification
This Learn to create WebXR, VR and AR, experiences using Three.JS is designed for professionals who want to thrive in their profession. The Learn to create WebXR, VR and AR, experiences using Three.JS course covers all the essential skills and knowledge needed to become specialised in this sector. You will learn real life knowledge and expertise from the industry experts and practitioners from this Learn to create WebXR, VR and AR, experiences using Three.JS course.
 
The Learn to create WebXR, VR and AR, experiences using Three.JS Course starts with the basic knowledge of Learn to create WebXR, VR and AR, experiences using Three.JS and gradually shares expertise knowledge. In this course you will get a complete idea of Learn to create WebXR, VR and AR, experiences using Three.JS with key concepts, strategies regarding use of it and in-depth knowledge. The Learn to create WebXR, VR and AR, experiences using Three.JS course is completely an online course. You can access this course from any part of the world with just a smart device and the internet.
 
By the end of this course, you will get complete knowledge and marketable skills. The course also comes with an accredited certificate, which will add extra value to your resume and help you stand out in the job market. In short, Learn to create WebXR, VR and AR, experiences using Three.JS Course is the perfect course to fast track your career. So what are you waiting for? Enrol today!
 

What you will learn

  • How to easily create VR and AR apps that work in the browser
  • How to handle controllers
  • How to create architectural walk-throughs, games and training apps.
  • Developing AR apps that support real world hit testing
  • How to use the ThreeJS library to create these apps
  • How to replace the controllers with custom models
  • How to add an in world UI
  • Learn game VR techniques such as teleporting and interacting with models in the scene using controllers.
 

Course Media

Who is this course for?

This course is ideal for those who work in or aspire to work in the following professions:
  • Anyone interested in harnessing the latest WebXR API, to create VR and AR experiences that work in the browser without additional installation requirements.
 

Why Choose Learn to create WebXR, VR and AR, experiences using Three.JS course?

  • Accredited by CPD
  • Conducted by industry experts
  • Get Instant E-certificate
  • Fully online, interactive course with Professional voice-over
  • Developed by qualified professionals
  • Self paced learning and laptop, tablet, smartphone friendly
  • Tutor Support
 

Certification

By the successful completion of your course, you will get an instant accredited e-certificate. Our courses are fully accredited with updated industry knowledge and skills that aim at making you an expert in the field. The hard copy of the certificate is also available and can be sent to your address. The delivery charge is applicable with a shipping cost of £4.99. All the certificates have no expiry dates but to stay updated and valued certificates are recommended to be renewed every year.

Instructor

Profile Photo
Nicholas Lever
5 5
2969

Students

Accredited by

Course Curriculum

    • Welcome to the course 00:04:00
    • Learn to create WebXR, VR and AR, – Setting up a secure web server 00:00:00
    • Learn to create WebXR, VR and AR, – The history of WebXR 00:00:00
    • A 3D Primer 00:05:00
    • The THREE.js Examples 00:06:00
    • A THREE.js Primer, – Setting up a simple THREE.js page using modules 00:00:00
    • A THREE.js Primer, – Creating a rotating Cube 00:00:00
    • A THREE.js Primer, – The THREE.js editor 00:00:00
    • A THREE.js Primer, – Geometries 00:00:00
    • A THREE.js Primer, – Materials 00:00:00
    • A THREE.js Primer, – Loaders 00:00:00
    • Converting a standard THREE.js web app to use WebXR 00:00:00
    • Customising the VRButton 00:00:00
    • Adding user interaction with a controller device 00:00:00
    • Adding a button press event to the controller 00:00:00
    • Creating a custom controller 00:00:00
    • Accessing the gamepad 00:00:00
    • Moving around a VR world 00:00:00
    • Physics in your VR world 00:00:00
    • Creating an AR experience 00:00:00
    • Controllers in an AR app 00:00:00
    • Touch gestures in an AR app 00:00:00
    • Hit testing in AR 00:00:00
    • Hand-tracking on the Oculus Quest 00:00:00
    • Finding assets online 00:00:00
    • Using Mixamo to setup character animations 00:00:00
    • Using Blender to export assets 00:00:00
    • Using the THREE.js animation system 00:00:00
    • XRSystem and XRSession 00:00:00
    • XRFrame and XRSpace 00:00:00
    • XRInputSource 00:00:00
    • Moving around an environment 00:00:00
    • Interacting with objects in the scene 00:00:00
    • Using a GazeController 00:00:00
    • Making the app functional on a none XR device 00:00:00
    • Using AR to create a tape measure 00:00:00
    • Adding dynamic animation to a product 00:00:00
    • An AR online shop example 00:00:00
    • Movement by teleporting 00:00:00
    • Interacting with meshes 00:00:00
    • Using a controller as a weapon 00:00:00
    • CanvasUI – part 1 00:00:00
    • CanvasUI – part 2 00:00:00
    • Using CanvasUI for training 00:00:00
    • WebXR examples, articles, videos and repos to inspire and inform you 00:00:00
    • Learn to create WebXR, VR and AR, – Bonus Lecture 00:00:00
    • Download Project Files 00:05:00
    • Get Your Certificate & Transcript 00:00:00

Course Reviews

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