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This Learn to create WebXR, VR and AR, experiences using Three.JS is designed for professionals who want to thrive in their profession. The course covers all the essential skills and knowledge needed to become specialised in this sector.

£25.99 inc. VAT
Course Access

1 year

Last Updated

September 8, 2023

Students Enrolled

1

Course Duration

20 minutes

Course Instructor
Certification

What you will learn

  • How to easily create VR and AR apps that work in the browser
  • How to handle controllers
  • How to create architectural walk-throughs, games and training apps.
  • Developing AR apps that support real world hit testing
  • How to use the ThreeJS library to create these apps
  • How to replace the controllers with custom models
  • How to add an in world UI
  • Learn game VR techniques such as teleporting and interacting with models in the scene using controllers.
 

Is this course for you?

This course is ideal for those who work in or aspire to work in the following professions:
  • Anyone interested in harnessing the latest WebXR API, to create VR and AR experiences that work in the browser without additional installation requirements.

Why Choose Learn to create WebXR, VR and AR, experiences using Three.JS course?

  • Conducted by industry experts
  • Get Instant E-certificate
  • Fully online, interactive course with Professional voice-over
  • Developed by qualified professionals
  • Self paced learning and laptop, tablet, smartphone friendly
  • Tutor Support

Industry Expert Instructor

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Students

Rated Excellent on Trustpilot

Course Content

    • Welcome to the course 00:04:00
    • Learn to create WebXR, VR and AR, – Setting up a secure web server 00:00:00
    • Learn to create WebXR, VR and AR, – The history of WebXR 00:00:00
    • A 3D Primer 00:05:00
    • The THREE.js Examples 00:06:00
    • A THREE.js Primer, – Setting up a simple THREE.js page using modules 00:00:00
    • A THREE.js Primer, – Creating a rotating Cube 00:00:00
    • A THREE.js Primer, – The THREE.js editor 00:00:00
    • A THREE.js Primer, – Geometries 00:00:00
    • A THREE.js Primer, – Materials 00:00:00
    • A THREE.js Primer, – Loaders 00:00:00
    • Converting a standard THREE.js web app to use WebXR 00:00:00
    • Customising the VRButton 00:00:00
    • Adding user interaction with a controller device 00:00:00
    • Adding a button press event to the controller 00:00:00
    • Creating a custom controller 00:00:00
    • Accessing the gamepad 00:00:00
    • Moving around a VR world 00:00:00
    • Physics in your VR world 00:00:00
    • Creating an AR experience 00:00:00
    • Controllers in an AR app 00:00:00
    • Touch gestures in an AR app 00:00:00
    • Hit testing in AR 00:00:00
    • Hand-tracking on the Oculus Quest 00:00:00
    • Finding assets online 00:00:00
    • Using Mixamo to setup character animations 00:00:00
    • Using Blender to export assets 00:00:00
    • Using the THREE.js animation system 00:00:00
    • XRSystem and XRSession 00:00:00
    • XRFrame and XRSpace 00:00:00
    • XRInputSource 00:00:00
    • Moving around an environment 00:00:00
    • Interacting with objects in the scene 00:00:00
    • Using a GazeController 00:00:00
    • Making the app functional on a none XR device 00:00:00
    • Using AR to create a tape measure 00:00:00
    • Adding dynamic animation to a product 00:00:00
    • An AR online shop example 00:00:00
    • Movement by teleporting 00:00:00
    • Interacting with meshes 00:00:00
    • Using a controller as a weapon 00:00:00
    • CanvasUI – part 1 00:00:00
    • CanvasUI – part 2 00:00:00
    • Using CanvasUI for training 00:00:00
    • WebXR examples, articles, videos and repos to inspire and inform you 00:00:00
    • Learn to create WebXR, VR and AR, – Bonus Lecture 00:00:00
    • Download Project Files 00:05:00
    • Get Your Certificate & Transcript 00:00:00

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