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This Learn Unity Shaders from Scratch is designed for professionals who want to thrive in their profession. The covers all the essential skills and knowledge needed to become specialised in this sector.

£17.10
Course Access

Unlimited Duration

Last Updated

May 26, 2022

Students Enrolled

3

Course Duration

4 hours, 19 minutes

Course Instructor
Certification

What you will learn

  • The mysteries of writing Unity shaders
  • You will learn the full details of the Cg shader language.
  • You will start with simple unlit 2D shaders and work up to advanced effects such as volumetric shaders and clipping.
  • You will be gently introduced to how to approach the problem of creating a custom shader.
  • You will learn to use the Surface Shader syntax to add custom shaders on top of Unity lighting.

Is this course for you?

This course is ideal for those who work in or aspire to work in the following professions:
  • Unity developers who need to go beyond the shaders available on the platform.
  • Developers keen to learn the Cg shading language for other development platforms such as Unreal.

Why Choose Learn Unity Shaders from Scratch course?

  • Conducted by industry experts
  • Get Instant E-certificate
  • Fully online, interactive course with Professional voice-over
  • Developed by qualified professionals
  • Self paced learning and laptop, tablet, smartphone friendly
  • Tutor Support

Certification

Upon successful completion of this course, an instant e-certificate will be generated free of charge. The digital version of the course transcript is available for £2.99. We can post the printed copy of the certificate and the transcript to your address. A delivery charge of £4.99 (UK) & £12.99 (Outside the UK) is applied to this service.

Instructor

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Course Content

    • Welcome to the course 00:03:00
    • Introduction 00:03:00
    • Parallel Processing 00:02:00
    • Cg is not C# 00:05:00
    • Your first shader. 00:09:00
    • Working with vectors in Cg 00:07:00
    • Using the Properties section 00:06:00
    • Blending colours 00:08:00
    • First Steps – Using step and smoothstep. 00:00:00
    • Shaping Functions – Drawing a circle. 00:02:00
    • Shaping Functions – Drawing a square. 00:10:00
    • Shaping Functions – Moving our shape. 00:04:00
    • Shaping Functions – Moving the square with the mouse 00:04:00
    • Shaping Functions – Moving the shape over time. 00:03:00
    • Shaping Functions – Rotating the square 00:08:00
    • Shaping Functions – Changing the rotation centre and scaling 00:06:00
    • Shaping Functions – Tiling. 00:04:00
    • Shaping Functions – Drawing circles. 00:06:00
    • Shaping Functions – Drawing lines. 00:07:00
    • Shaping Functions – Combining lines 00:09:00
    • Shaping Functions – Showing a polygon. 00:06:00
    • Shaping Functions – Creating a brick pattern 00:08:00
    • Noise – #pragmas 00:00:00
    • Noise – What’s all that noise? 00:04:00
    • Using noise to create a fire shader 00:06:00
    • Using noise to create wood and marble 00:04:00
    • Textures – A simple use of a texture image 00:07:00
    • Textures – Ripple the image 00:05:00
    • Textures – Blend between textures. 00:05:00
    • Vertex shaders – Turning a box into a sphere 00:04:00
    • Vertex shaders – Using the Unity lighting – Lambert 00:04:00
    • Vertex shaders – Creating a ball of lava 00:05:00
    • Surface Shaders – ShaderLab Surface Shaders – an introduction 00:05:00
    • Surface Shaders – Bump mapping 00:04:00
    • Surface Shaders – Fresnel shading 00:02:00
    • Surface Shaders – Environment mapping 00:03:00
    • Surface Shaders – Adding a bump map to a reflective surface 00:04:00
    • Surface Shaders – Blinn Phong lighting 00:05:00
    • Surface Shaders – Custom lighting 00:06:00
    • Surface Shaders – Standard lighting 00:04:00
    • Surface Shaders – Adding a vertex function to a surface shader 00:03:00
    • Lighting in a vertex, fragment shader 00:06:00
    • A position location shader 00:01:00
    • Drawing a cross on the floor 00:00:00
    • Advanced effects – Tessellation 00:06:00
    • Advanced effects – Using the stencil buffer 00:06:00
    • Advanced effects – Clipping the output 00:03:00
    • Alpha transparency in a surface shader 00:04:00
    • Transparent shaders – Space Pirate turns to glass 00:08:00
    • Volumetric Shaders – Volumetric Rendering 00:07:00
    • Volumetric Shaders – Using textures in the render 00:06:00
    • Preparing for post processing 00:06:00
    • Night goggles effect 00:03:00
    • Learn Unity Shaders from Scratch – Summary 00:02:00
    • Get Your Certificate & Transcript 00:01:00

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